How could population, workplaces and services interact in a tabletop city game?
Propose a simple relationship and describe what happens when the city expands. What trade-off would make a player think, without making the rules too complicated?
How could population, workplaces and services interact in a tabletop city game?
Propose a simple relationship and describe what happens when the city expands. What trade-off would make a player think, without making the rules too complicated?
How could population, workplaces and services interact in a tabletop city game?
Propose a simple relationship and describe what happens when the city expands. What trade-off would make a player think, without making the rules too complicated?
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